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 V-Ray 5.0 f. SketchUp verfügbar - Techie -  09.11.2020
 
 • What's New?
 V-Ray Vision: Real-Time Rendering while you work in SketchUp
Lighting Made Easy
Post-Process Your Renders Right In V-Ray
See Your Designs In Their Best Light
New Layered V-Ray Material
Improved Contour Rendering
Improved Material Library
Improved Sun And Sky Model
Add Randomness For Realism
Dirt And Weathering
V-Ray Core
New Software Architecture
New API Documentationmore...
 
 V-Ray Vision• Download • Webshop
 
 Norbert
 
 
 RE: V-Ray 5.0 f. SketchUp verfügbar - Techie -  04.12.2020
 
 V-Ray 5 for SketchUp Hotfix 1 now available fully compatible with SketchUp Pro 2021.
 
 V-Ray Vision
 other Improvements & Bug FixesAutomatic mipmap generation implemented for all bitmap textures. It optimizes the rendering speed and removes moire effects when viewing detailed textures in a distance
Exceeding a specific light count limit no longer causes artifacts to appear on screen
All the default V-Ray material parameters are now set correctly in Vision on scene load
Resizing the Vision window (making it smaller) no longer restricts the hit area of the toolbar buttons
Scenes with spherical cameras are no longer displayed with extremely narrow field of view. Note that the spherical camera settings from V-Ray are ignored in Vision
Half-float precision is used when exporting images which reduces the memory consumption. This lowers the chances of Vision crashing when huge resolution images are exported
Mesh Lights can now be disabled during a live session
A number of issues with the Orbit Mode target are resolved
The procedural sky appearance is improved
 Full support for SketchUp 2021 implemented
Big .tx textures loaded in the SketchUp model are now automatically optimized by V-Ray to keep the file size small. The full pixel data is no longer stored as a texture buffer in the model. A lower resolution compressed representation is used instead. The original texture is only loaded during render time
An issue with the Individual Lights Light Mix mode is resolved. Instances no longer get grouped together
SketchUp no longer crashes when changes to a Tri-Planar texture Projection Space are introduced during Interactive rendering
An issue with the Swarm uninstaller is resolved
An internal optimization related to the Contour / Toon effect is introduced. It boosts render times when the global contours are disabled and there are no Contour attributes used in the scene materials
A default texture transformation and material scaling is used even when the Texture Placement type is set to Mapping Source and the source slot is empty
A number of issues related to the UVW Placement Randomization options are resolved. The Render ID, Node Name, Node Handle modes now work as expected
Light Gen no longer applies Dome light texture rotation values exceeding 360 degrees
Roughness values are no longer treated as Glossiness when there is a texture connected to the slot and the texture is disabled
Simple Mix textures not longer disappear when the project is saved and then reopened
The interactive render image sampling no longer stops way before it should which in some situations leaves the image noisy
Each new slot added to the Multi-Sub texture now presents a unique random color by default
The scene synchronization between SketchUp and the V-Ray Asset Editor is optimized. Scenes with many materials now load much faster
Non-latin characters in the OS Username no longer prevent the Material Library and the Light Gen assets from being downloaded
LightGen’s notification animations are updated
 
 
 
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